01 January, 2016

2015 GotY - Part 2

Well, let's start at the top.

When announced as Project Beast, I was hyped right away, and I wasn't disappointed. The graphics, gameplay, story, and voice acting were amazing. As for the music itself? Well, it was above, and beyond, any previous Souls game, now coined Soulsborne to tie together the games. At first, I wasn't too excited about the frenetic combat, as I enjoy a Paladin type class in Souls games, which has a shield usually in front of me. Going in to Bloodborne, I instantly loved the combat. I adapted to it easily, and it made sense with the style of the world. The way the environment presented itself, and the actions of the enemies, gave a no shield, parry/dodge type combat a very natural feel. The expansion, the Old Hunters, just added to the story, and enhanced the game in every way.

The Witcher 3: Wild Hunt
I had been waiting for this game for ages! I'm a big fan of the first two, and the books as well, so when the third part was finally announced, I was very happy. It didn't let me down, either. The music was incredible, the graphics were great, but not amazing... Well, at least not the characters. The scenery is just breathtaking. The gameplay/combat was really well done, and the story was interesting. I'm very sad that they replaced dice poker with Gwent... The worst card game in history. I still hate that mini game so much. There is only one DLC out for it right now, and it was all right, but not fantastic.

Until Dawn
I had no idea what this game was when I clicked it on the Boomerang library, but it was a 'horror' game I hadn't played yet, so I was interested. Within the week I had acquired the plat. It's not a matter of it being hard or easy, but there are many paths to take. It's time consuming, and the story was interesting. The graphics weren't amazing, but they were great, especially the scenery, and the antagonists in the game. At times the character models looked weird, and a bit flimsy, but overall the game kept me interested in the lore, more so than the individual characters. The actual protagonists you play... Boring as hell, and entirely superficial. As for the music... I cannot remember any of the music from the game, so take that as you will.

I'm still not settled with this yet. For my thoughts on it, click here.

Assassin's Creed: Syndicate
I only got this game as a holiday gift, so I haven't had a lot of time to put into it, but the time has been well spent. I haven't felt this enthused about an AC game since AC2 came out. Even with Black Flag, which was superb, it still felt like another AC game. Syndicate felt like I was playing something fresh. The story intrigues me, the characters are enjoyable, the gameplay is pretty much perfected by this point, and the new mechanics are wonderful. The graphics are so well done, especially in the construction of the city. The music is phenomenal as usual. I'm still working on beating it, and there is a DLC I haven't played yet, but I've put so much time into it already that I feel I can put it on the list.

Fallout 4
Nearing on 300 hours now, and I only just beat it recently. Right off the bat, it's graphics aren't the best ever, and it wasn't really expected to be. The graphics are still good, especially with the landscapes. Characters have always looked a little weird in Fallout anyway. I was so happy that my character finally had a voice, so that was nice, though I know many people didn't like the voiced protagonist. So many side-quests, quests, companions, levels, perks, places... I still haven't found everywhere, and I'm still enjoying it. The music is all right, but the oldies are still the best part of the music. Unfortunately, there are a lot of songs from Fallout 3, so it didn't really feel so fresh, and I got bored of listening to the radio pretty quickly.

So where do we go on from here? It was a hard bet for me, and really the biggest choice was between Bloodborne, Fallout 4, and SOMA, surprisingly. After a lot of debate with myself, I would have to give my 2015 Game of the Year to... Bloodborne. Those who know me might say this isn't so much of a surprise, considering how fanatical I am about Souls games, and the lore therein, but it wasn't easy. It was pretty damn tough, but overall not only do I have the most time in Bloodborne, but I feel it was the best for checking off all my requirements in a game. The best graphics, the best music, the best gameplay, the best story, the best dlc (that I played), and the best cooperative interaction.

What about you guys though? What is your goty?

24 December, 2015

2015 GotY - Part 1

This year there are quite a few GotY contenders. I didn't get to play all the ones I wanted, though, as game prices are so high. It's crazy. I know it takes a lot to make them, but geez. Well, right off the bat we'll give a list of those games which have a chance, to me, of being the GotY. As usual, I only list games I've played, and games I think have what it takes. If you feel a game isn't on here that should be, make your own blog post about it.

Bloodborne - PS4
The Witcher 3: Wild HuntPS4
Until Dawn - PS4
Soma - PS4
Assassin's Creed Syndicate - PS4
Fallout 4 - PS4

I suppose we can tell what machine I've been gaming on the most this year. This is because a) my PC died in several ways, and it would cost a lot to put back together, and b) I'm enjoying my PS4, and don't really see a need for repairing my PC. Well then, let these contenders sit for a bit, and I'll be back later this week for an in depth going over.

26 September, 2015


Spoilers abound below. I talk a lot about most aspects of the story, and game, so if you don't want to be spoiled, don't read this. If you haven't played the game, or watched a play through, you'll likely find yourself confused. It's also possible I got some things wrong on my first play through, or some of my theories are incorrect. I can't presume I found every note there was to find. This isn't so much a review as, maybe a therapy session lol.

So, I wasn't prepared for the emotional steamroller that SOMA turned out to be. I went into it knowing that it would likely be creepy, spooky, scary even, and intriguing. It is made by Frictional Games, after all, and I loved their other games (Penumbra series, Amnesia series) very much.

At first, SOMA was what was expected. A moderate beginning with suspense. This quickly turned into some kind of what the fuck situation. I immediately had theories about what had happened. Was humanity in a holographic world that I somehow got booted from with the scan? Was I kidnapped, and brought to this station? As I progressed, and eventually met Catherine, I was pretty firmly in the 'Just woke up from the Matrix' mindset, but it all kind of went bizarrely wrong. There were smaller jump scares, but for the most part, the suspense and creepiness came from thinking what COULD be out there. With all this talk about the WAU's monsters roaming around, every sound became suspicion that another guardian was stalking the halls. More often than not, this wasn't the case, but the paranoia became another permanent part of the game.

Thoroughly picking over every note, and detail I could find, I began to piece together the pretty horrifying reality that had occurred. Somehow, the brain scan I had at the beginning of the game, to solve my brain trauma from a car accident, was put into a sort of library of scans. The original Simon, my character, died shortly after the scan was taken, having been able to find no solution to his brain trauma. This occurred in 2015, and it's now 2105. After 100 years, my original brain scan was pulled out of a legacy system, and used by Ross, I'm pretty sure, to copy into a new body to try to stop the WAU from turning humanity into a mockery of what it was.

The actual realization that I was not the human I was before was a little disconcerting as it occurred at a sort of hectic moment of the game where I thought I'd fucked up, and was going to drown. That even causes Simon to 'snap out' of his human thinking, and see him for the cyborg robot thing that he is. Not even human, just a copy. Of course, this is hotly debated in the game... If a scan could be a human, even if they have no body. Indeed, the entire idea of consciousness being the soul of the human is a largely debated topic, and one I'm interested in. SOMA fights with different sides of this throughout the entire game, and Simon seems to go from one side to the other a few times.

Things are okay, for the most part, until Tau station. Not only has a large portion of this station, and all the crew, seem to have been assimilated completely by WAU, but we can't get any further without a different diving suit. To do this, we're told that we need to be transferred to another suit... like another brain scan. Only it's not what we think. After putting the suit together, and getting the scan, we hear our own voice speaking from our previous suit. It turns out that we weren't transferred to the other suit, we were just copied, and placed in to it. There are now, effectively, two Simon's; one 'asleep' in our previous suit, and the one we just copied in to this new suit.

I have to say, as our character Simon-c (Simon-a being the original, and Simon-b being the first scan) realises what's happened, it took me for quite an existential breakdown. The panic in his voice, the realisation, the fear... it weighed down on me pretty heavily. You can choose to kill your previous copy by draining the battery, or leave him alone to wake up in a few hours. In the dark. Without Catherine. Without anyone, even the WAU monsters. In the dark. Alone. Both of these options made me feel physically queasy. I got up from the game, and walked around. Made coffee, made some supper. This decision was one of the hardest in a game, and it wouldn't be the last hard decision in the game. In the end I choose to end Simon-b's life instead of leaving him to that void of fear, despair, and darkness. It didn't feel good at all, but I did it, and headed out of Tau, and down to the Abyss.

As I ventured further, I kept thinking about Simon-b, and what it means to be human. It really bothered me. Just the experiences, the thoughts? Do we require the flesh, and blood, and bone to be human. Would it be enough to scan the memories, and thoughts to a new host? Or even living in the digital world, as we would on the ARK. I felt very uneasy as we got to Phi, and Ross began jumping in, and out of reality, but it got worse when I found out where the ARK was... being guarded by the last human, Sarah. After a conversation with her, she begged me to kill her. Remove life support, and let her die. The last 'human.'

All this time I'd been faced with the question about what it is to be human. Sarah, like many others, had already scanned herself into the ARK. Was that enough? She would live on from the time that her scan had been made. Could I really kill the last flesh human? What does that even mean? Everyone is in the ARK, living on... and here is the last human slowly dying. Apparently, in huge amounts of pain. I just looked at her wheezing, begging me to kill her, and so... I did. I turned off the machine, and stood there as she died, listening to her reminisce about her life. Then she was dead, though she would have died eventually, it was still me who had turned off the machine.

Again, the uneasy feeling set in, and I continued to progress. Even finding Catherine's original body, dead of course, didn't really phase me as much as it probably should of. The next thing that really bothered me was when Ross guided me to destroy the WAU. It felt... shoe horned in. It seemed like an after thought. As though someone had suddenly thought, “Oh! We have that WAU.. I guess we should do something about it.” So this stupid afterthought like idea had me miraculously have the poison for it in the suit I had made. I went in there, poisoned it, Ross died, and I got out minus one arm, which didn't matter since I'd be whole in the ARK after Catherine scanned us in. With that very 'star trek ending' scenario done with, in the mysterious Alpha site no less, we continue to the launch gun.

It was at that time when the real nonsense happened. Catherine had explained previously, when Simon-b was copied to be Simon-c that the brain scan transfers were not solid transfers, but copies of the scan until that point, put in to a new environment. This meant that the previous copy was still active in the previous environment. Any time a scan is made, and placed in to a new environment, the previous remains active. I wanted to say that twice because it's something Simon, in all his iterations, didn't seem to grasp. It's a flip of the coin as to whether their present aware consciousness is copied over, as it was with Simon-c, or if it remains in it's previous environment, as it happened with Simon-b. There is a bit of suspense as the ARK is launched, and the copies are made to be transferred to the ARK, but when everything is done, and launched, we remain in the darkness of the Phi launch site.

Much like Simon-c, I was confused, even though I'd seen the transfer go through, but then it hit me. Our awareness hadn't copied over as it had from Simon-b to Simon-c. We were left here, mirroring what had happened back on Tau. As Simon-c screamed, and panicked, I just sat there with this feeling of dread creeping over me. I knew Simon-d was in the ARK, continuing, but it didn't matter any more. None of that mattered because I was still here, in the darkness, without Catherine (her system shut down due to the pressure of the station), without anyone... not even WAU. The darkness seeped in as systems began to shut down. As Simon-c was crying, and sinking into insanity, most likely, all I could think about was how long would it take to die? Could I kill myself? What happens to my scan when I die? Simon-c had asked these same questions, in regards to Simon-b as well, but now I was considering my own horrific future.

I felt like I just wanted to, in real life, lay down, and never get up again. I was drained as the credits rolled on by, and when they ended, I was greeted with, what I knew to be Simon'd's new life on the ARK. I felt no better. I felt sick, even. I stood up, hearing Simon'd's ecstatic joy at the copy working; after all, he had no idea that it hadn't as, to him, he was the primary conscious, and had won the coin toss. He gave no thought to Simon-c, like he did to Simon-b, and really, who could blame him. He was now on the ARK, with Catherine, and the future was theirs to live, while Simon-c was alone in the void with unanswered questions, and terror.

The 'happy' ending made me feel worse. It wasn't happy, and I was resentful to Simon-d. I earned my life, but I guess so did he. And Simon-b, but I killed him. I killed Sarah too, and the WAU. I guess it was fitting to die alone, while a fresh, new me lived on circling our Earth. Living.

21 July, 2015

Gaming for 17.06.15 - 21.07.15

Gaming for 17.06.15 - 21.07.15

Atelier Shallie: Alchemists of the Dusk Sea
Ar nosurge: Ode to an Unborn Star
Hatsune Miku: Project DIVA F 2nd

Final Fantasy 13
Final Fantasy 13-2
Dragon Age: Inquisition
The Witcher 3: Wild Hunt
Fallout: New Vegas

PS Vita/TV:
Tales of Hearts R
Conception II: Children of the Seven Stars
Mind Zero

Not only is this over a month since last time, but I also have nothing to say. Brilliant.

17 June, 2015

The week of gaming for 10.06.15 – 17.06.15

The week of gaming for 10.06.15 – 17.06.15

The Witcher 3: Wild Hunt
D4: Dark Dreams Don't Die
Dragon Age: Inquisition
The Incredible Adventures of Van Helsing III
The Evil Within
The Sims 4

Everything has been on Steam, except for Dragon Age: Inquisition, this week. I keep thinking that I want to switch on the PS3 or something, but then I never do. The games I want to play aren't on consoles right now, or they are, but I have them on Steam/Origin already. It will probably stay this way until I get a PS4. Also, in regards to the last post... Theatrhythm Final Fantasy: Curtain Call was the one removed.

04 June, 2015

Some Gaming Things

The Witcher 3: Wild Hunt has completely taken me by surprise, and by storm. I've got 166 hours in it already, beaten Death March mode, and am working on a completionist play through, which is also my Do Everything Wrong play through. I knew it would be a good game, but I had no idea it'd be this good. It's easily made my top five favourite games of all time. Speaking of which, it currently looks like this:

Final Fantasy IV: The Complete Collection
Persona 3 Portable
Crisis Core: Final Fantasy VII
Dark Souls
The Witcher 3: Wild Hunt
Remember Me
Shin Megami Tensei III: Lucifer's Call
Resident Evil 4
Silent Hill: Downpour
The Elder Scrolls III: Morrowind

But could change at any time. That being said, it rarely changes. What was it that was ejected off the list? Can you guess? I'll let you know next time I blog. As for other things I've been playing... well not too much. The Incredible Adventures of Van Helsing III came out at some point, and I didn't notice, but installed it yesterday when I did notice. For some reason, though, my saves from the previous two games were there, so that was annoying, and I haven't played it since as I wanted to continue Aaron Van Helsing. I have to decide if I want to just start a new character, or start the series again.

I'm looking forward to two things coming up soon. Mostly, Devil May Cry 4 Special Edition comes out later this month. Pretty psyched about that. Also, Shadowrun: Hong Kong will come out soon, and that looks very good. It's even got a 'revamped' matrix so that should be great.

Yep, that's all for today.

19 May, 2015

This Month in Gaming / May 2015

I haven't blogged in a while. Shit happened, people died, I had a birthday, some people will never have more birthdays, and I hate everything. So with that out of the way, what have I been playing?

My top game this month is Anarchy Online. I caught the bug again when they revamped the starting area. It's nice, and a lot more linear. They say the new models are on test server now, but it's too painful to hope for that. I remember back in 2011 when they said the same thing. Weeps

Borderlands: The Pre-Sequel is up next. Although I hate her stupid face, Hammerlock is my favourite character here because sniper. I love snipers. Jack is also great. I might like Pre-Sequel more than I liked Borderlands 2. Who knoooooows?

Because Final Fantasy 4: The After Years came out on Steam, I decided to play through Final Fantasy 4 again on Steam, which is the iOS port of the DS version. There are new things in it which are unique to the iOS version, which I never played as I don't have any iOS products. Almost done now, along with all the achievements for it.

I am getting in to Marvel Heroes on Steam. It's an F2P over the top like Diablo. In fact it's made by the guy who made Diablo I and II, so it's pretty great. It's like Diablo with Marvel. Playing as Phoenix now, and she's a monster. A friend gifted Nightcrawler to me as well so I'll try him out soon.

Over the past few days I've been trying to finish the achievements for DmC: Devil May Cry, and it's going very, very well. I've managed to get most of them, including some SSS rank ones. It's very hard due to the nerve damage in my hands, but by the nine is it worth it. I love Devil May Cry so much. All of them. They are all great.

Shadowrun: Dragonfall is being played as well. I didn't get to play it as the DLC, but when Director's Cut came out, well it fixed a lot of shit, so yay.

Finally, Dark Souls II: Scholar of the First Sin. You know my obsession with Dark Souls. I don't need to go in to this.

Fuckin fun times.

31 December, 2014

2014 Game of the Year

Wow, it's been a while hasn't it. This year ended up being pretty awful, and I don't have the will to go in depth about my games of the year right now, but I want to put this up so I can expand on it later. I also added on a side thing to my Games of the Year. At this time of writing, I have to be able to pick up the game now, and still enjoy playing it. All these games, at least in my top ten, have me for over 100 hours easily (the one exception being The Wolf Among Us because of what kind of game it is), and I still enjoy them. There are still a lot of games I didn't get to play this year, and although they can't make the list next year, I hope to be able to play, and enjoy them, in the upcoming year.

Game of the Year:
Dragon Age: Inquisition

Runner's Up:
Dark Souls 2
The Evil Within
Theatrhythm Final Fantasy: Curtain Call
Shin Megami Tensi IV
Atelier Escha & Logy: Alchemists of the Dusk Sky
The Wolf Among Us
Murdered: Soul Suspect
Tales of Xillia 2
The Binding of Isaac: Rebirth

Honourable Mentions:
Lightning Returns: Final Fantasy XIII
Diablo III: Ultimate Evil Edition
Tomodachi Life
Dreamfall Chapters: The Longest Journey
World of Warcraft: Warlords of Draenor

I will get around to doing more in depth explainations as to why they are where they are, but right now this is all I can manage. Hope everyone has a great new year!

30 October, 2013

Remember Me

I think it's a testament to the game that I beat it three times in a week and did a youtube recording within three days. I can't get enough of this game. Remember Me was under a lot of fire during its development because it's protagonist was female and a lot of companies decided it wouldn't sell well. Eventually Dontnod Entertainment got Capcom and I'm glad they did. Capcom is a favourite company of mine and Remember Me is one of my top ten favourite games now. It impressed me in a way that utterly shocked me. I've not been this taken up by a game in a long time. It came out in June and it had always been on my list, but money isn't in abundance, and other games took priority. It went on PS+ for free last week and I grabbed it up so fast, and I am thrilled. Had I know it would be this good I would have paid full price in a heartbeat. Well let's get on with it.

The graphics are quite beautiful in their surreal, cyberpunk, futuristic dystopia way. The models for characters and enemies are done very well, especially the enemies you fight. The twisted creatures that populate Neo Paris are done in a creepy and baneful manner, and the quality of the model really shines through. The world is grimy and dark in most places, but on occasion the blessed sun shines through and illuminates the smooth skyscrapers and bright white, and silver, bridges. The world is so beautiful and tragic, and the combination of splendid lighting and model quality is obvious from the beginning. It's not just the outside that is beautiful, however. Traversing the buildings, prisons, and hospitals, as well as tunnels, sewers, and construction sites, makes for a sometimes creepy and disconcerting journey. There are two things I always look for in a game, as well, and that is hair and drinking. The hair was amazing, but there were still little obviousness that we haven't managed to get right yet. As for drinking... yea we're still a long ways off.

Next I want to.. gush, I suppose, about the music and audio of the game. Holy hot damn guys, this soundtrack is probably one of the best I have heard in a decade at least. It's definitely the best game OST on this gen of consoles. As soon as it started playing I was hooked. It's so... I don't even know how to explain it. It gets in to me and just eats away at my mind so that it can have a place to live. During the course of the game, it's inserted very well into situations. Combat uses it for not only combat music, but also when you're chaining combos or when you get hit, the music reacts to it. I got the soundtrack before I was even done with the first play-through, and it's pretty securely stored on my ipod for all listening pleasure now. As with the audio comes the voice acting. It's really great. I played it through in English, French, and Italian, and all three voice actor sets were quite amazing, to be honest. I enjoyed their performances quite a lot, but my favourite had to be the English version of Edge. Wow... he really nailed it and god-damn if he didn't make me totally feel for his character in a pretty deep, and tragic, way.

The interface is great and there's not too much to say because it's so minimalistic. You have the objective that pops up towards the middle, but only briefly, and when you're not in combat, most of the HUD isn't seen. When you are in combat, it gives you the basics at the bottom left (health, focus, and cool-downs) and keeps track of which combo you're doing in the bottom middle. It's integrated brilliantly and doesn't detract from the game play. Since I mentioned combat and the HUD section is so small, I'll start on combat here too. I wasn't thrilled with it when I first started to use it. I didn't like the combat movement, and I didn't understand what they were trying to explain in regards to dodging and pressens. Pressens are your combo moves, basically. You have power pressens (they add damage), regen pressens (health obviously), and cool-down pressens (to speed up cool-downs). The explanation of these wasn't as clear as I'd've liked them to be, but just through experimentation, I was able to figure out what was working and what was not working. As this happened, I grew used to the combat, but I can't say I like it. It's not that I hate it any more, I just... am not really too enthused with it. It's just a thing that's there. The cool-downs, however, were pretty intuitive and nicely done, as well as dodging. Thankfully they indicate when the best time for a dodge would be with a red ! in the direction it's coming from.

All right so we have audio and graphics, but what about general game play? It is a wonderfully free moving, parkour type game with brilliant exploration and platforming. There is also another awesome thing you can do called Memory Remixing. These puzzles let you go into the memories of certain people and change their memories to your advantage. Memory stealing, syncing, and remixing are all part of what makes this game pretty unique and fun to play. Well I say fun, but it's pretty clear that I'm obsessed with this game and everything in it. The only real complaint I had was the combat and now that's just meh, and not really a complain. The story is very tricky and was a delight to go through. I got very involved in it and shed a tear or two during it's course, I don't mind saying, not to mention the veritable scream I let out at the end of the game when someone dies who I'd grown quite attached to. This isn't a spoiler as many people die in games, especially towards the end, and if you think this game is safe from it, you're mistaken.

Spoilers for a paragraph, it's in italics so just skip it if you don't want the story broken open.
There are a few ways you could take the story of this game in regards to the title of the game. The game deals a lot with memory, obviously, and loosing it, finding it, getting it messed around with, but Remember Me... in my opinion it's to remember Edge. For me, the game was about him as much, if not more, as it was for Nilin. He was created from all the abuse, fear, malign, and tragedy that no one wanted in their life. All he wanted was to end, to be gone, to not have to live in the cesspool of despair that humanity ran away from. This was him using the only thing he could, Nilin, to gain freedom... and for his sacrifice, and suffering, we must remember him. Man... I can't even think about the end without getting all teary. Goddammit.

The trophies aren't that difficult although at the beginning they looked as though they could be quite squirely to get done. Getting this platinum was amazing, and made Remember Me my sixth platinumed game. It's more that they take a little bit of time to get, not that they are too hard. The difficulty in getting them is moderate, depending on your skill in the game. All the combo mashing did ware on my hands a little bit, but it's nothing like a DMC or something, so it was all good. I really can't express how much I loved this game. It came out of nowhere and blind-sided me, and I recommend it to everyone. Even if you don't like these kinds of games, at least rent it and try it out. Please don't dismiss it. If there ever comes a time when I don't have PS+, for some reason, this will be the first game I buy.

20 October, 2013


If you don't like Pokémon then this will probably be a post of little to no interest to you. You have been warned.

As I've stated before, in previous posts, to me Pokémon is, mainly, about catching, and raising, the pokemans. Of course there will always be the Pokémon that I favour and try to raise first. Chief among them is Umbreon, my favourite Pokémon and, indeed, favourite eeveeloution. I love to have all the eeveeloutions and so like to gather them together and level them up. I finally was able to get all the eeveeloutions in Pokémon X and now I am tasked to level them up to max, stat train, and amie train them until they are perfect, in my eyes.

The process of catching the Eevee's, and evolving them, was a little more tricky this time around because happiness works weirdly. Or maybe it doesn't, but I found it harder to gain normal happiness, with some of them, even with the soothe bell on, and resorted to extra Amie training to get them happy. Well this applies with only three of the eeveeloutions. First of all I had to catch nine Eevee and that took a little while, let me tell you. Although there are only eight eeveeloutions at the moment, I wanted to have a normal Eevee as well, so that's nine. Of all nine Eevee, only one of them was female and only one of them came with a Fairy-type move, which is required for one of the eeveeloutions. Obviously this one had to be my Sylveon.

Well then, the eeveeloutions are as follows: Eevee... not really an eeveeloution, but the base Pokémon Vaporeon, a Water-type Pokémon, is next and is evolved by using a Water stone. You can find one of these in Luminose City at the Stone Emporium for 2,100 yen. Next up is Jolteon, an Electric-type Pokémon, is evolved with a Thunder stone. I found one in the field of standing stones north of Cyllage City, on Route 10. Flareon comes next and is a Fire-type Pokémon that is evolved using a Fire stone. I got one of these in Luminose City, from the Stone Emporium, for 2,100 yen as well, so that's another easy one.

After your three basic eeveeloutions we move on to the next set. That would be Umbreon and Espeon. For both of these eeveeloutions you will need your Eevee to be happy with you. If you want an Umbreon you will need it to be happy (something like 220 happiness stat, but you can't track it in game, numerically) and then have it level up at night time. For Espeon you will need to level it up during the day time. Use the Soothe bell (from Shalour city) and try to use it often without letting it die. You can also feed it puffs in the Amie and play with it to raise the stats. I'm not entirely sure if that has an effect on the happiness stat for evolution, but it can't hurt right?

With those two done you can now focus on Leafeon and Glaceon. Glaceon will be the one you'll be able to evolve first because you'll encounter the Icy Rock before the Moss Rock. To get a Glaceon just have your Eevee level up around the Icy Rock at the bottom on the Frost Cavern, north of Dendemille Town. For Leafeon you'll need to wait a while and circle the Moss Rock on Route 20, south of Snowbelle City.

Sylveon is the last in the eeveeloutionary chain and was a little annoying to get to evolve. First of all, your Eevee is required to know a Fairy-type move if it wants to be a Sylveon. Secondly, you need to have max hearts in the Pokémon Amie for it to trigger. Feed it Puffs, pet it, play the games with it, and don't let it die, and you'll be fine. It took me a stupid amount of time to get because I didn't know how to use the Amie very well at the time, but eventually I got it down and my Eevee became a Sylveon.

So now that this is all done, my next goal is to get them all to 50. This isn't trouble for my Umbreon, who's already well above that, but some of my others are tiny in level so it will take a bit of time. After that I want them all to have max hearts in the Amie. I will be stat training them as well as I level them up. Fun times!